net.sourceforge.cilib.games.items
Class PlayerItem
java.lang.Object
net.sourceforge.cilib.games.items.GameItem
net.sourceforge.cilib.games.items.PlayerItem
- All Implemented Interfaces:
- Serializable, Cloneable
- Direct Known Subclasses:
- GridItem
public class PlayerItem
- extends GameItem
any game item controlled by a player
- Author:
- leo
- See Also:
- Serialized Form
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
PlayerItem
public PlayerItem(int playerNo)
PlayerItem
public PlayerItem(int playerNo,
Enum<?> token)
PlayerItem
public PlayerItem(PlayerItem Other)
getPlayerID
public int getPlayerID()
getClone
public GameItem getClone()
- Create a cloned copy of the current object and return it. In general
the created copy will be a deep copy of the provided instance. As
a result this operation an be quite expensive if used incorrectly.
- Specified by:
getClone
in interface Cloneable
- Specified by:
getClone
in class GameItem
- Returns:
- An exact clone of the current object instance.
- See Also:
Object.clone()
Copyright © 2009 CIRG. All Rights Reserved.