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Packages that use ListGameState | |
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net.sourceforge.cilib.games.game.predatorprey | |
net.sourceforge.cilib.games.states |
Uses of ListGameState in net.sourceforge.cilib.games.game.predatorprey |
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Methods in net.sourceforge.cilib.games.game.predatorprey that return ListGameState | |
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ListGameState |
RealTimePredatorPreyGame.getDecisionState()
Returns the state of the game that the agent needs to make a decision. |
Methods in net.sourceforge.cilib.games.game.predatorprey with parameters of type ListGameState | |
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RealTimePredatorPreyGame |
RealTimePredatorPreyGame.getClone(ListGameState newState)
Get a clone with the given GameState This method should typically be used by the StateTraversalStrategy and Agent with regards to decision making when playing the game. |
PredatorPreyGame |
PredatorPreyGame.getClone(ListGameState newState)
Get a clone with the given GameState This method should typically be used by the StateTraversalStrategy and Agent with regards to decision making when playing the game. |
Constructors in net.sourceforge.cilib.games.game.predatorprey with parameters of type ListGameState | |
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PredatorPreyGame(PredatorPreyGame other,
ListGameState newState)
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RealTimePredatorPreyGame(RealTimePredatorPreyGame other,
ListGameState newstate)
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Uses of ListGameState in net.sourceforge.cilib.games.states |
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Methods in net.sourceforge.cilib.games.states that return ListGameState | |
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ListGameState |
ListGameState.getClone()
Create a cloned copy of the current object and return it. |
Constructors in net.sourceforge.cilib.games.states with parameters of type ListGameState | |
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ListGameState(ListGameState other)
Copy constructor |
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