Uses of Class
net.sourceforge.cilib.games.states.ListGameState

Packages that use ListGameState
net.sourceforge.cilib.games.game.predatorprey   
net.sourceforge.cilib.games.states   
 

Uses of ListGameState in net.sourceforge.cilib.games.game.predatorprey
 

Methods in net.sourceforge.cilib.games.game.predatorprey that return ListGameState
 ListGameState RealTimePredatorPreyGame.getDecisionState()
          Returns the state of the game that the agent needs to make a decision.
 

Methods in net.sourceforge.cilib.games.game.predatorprey with parameters of type ListGameState
 RealTimePredatorPreyGame RealTimePredatorPreyGame.getClone(ListGameState newState)
          Get a clone with the given GameState This method should typically be used by the StateTraversalStrategy and Agent with regards to decision making when playing the game.
 PredatorPreyGame PredatorPreyGame.getClone(ListGameState newState)
          Get a clone with the given GameState This method should typically be used by the StateTraversalStrategy and Agent with regards to decision making when playing the game.
 

Constructors in net.sourceforge.cilib.games.game.predatorprey with parameters of type ListGameState
PredatorPreyGame(PredatorPreyGame other, ListGameState newState)
          
RealTimePredatorPreyGame(RealTimePredatorPreyGame other, ListGameState newstate)
           
 

Uses of ListGameState in net.sourceforge.cilib.games.states
 

Methods in net.sourceforge.cilib.games.states that return ListGameState
 ListGameState ListGameState.getClone()
          Create a cloned copy of the current object and return it.
 

Constructors in net.sourceforge.cilib.games.states with parameters of type ListGameState
ListGameState(ListGameState other)
          Copy constructor
 



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