Uses of Class
net.sourceforge.cilib.games.agent.Agent

Packages that use Agent
net.sourceforge.cilib.games.agent   
net.sourceforge.cilib.games.agent.neural   
net.sourceforge.cilib.games.agent.state   
net.sourceforge.cilib.games.agent.state.evaluation   
net.sourceforge.cilib.games.game   
net.sourceforge.cilib.games.game.predatorprey   
net.sourceforge.cilib.games.game.tetris   
 

Uses of Agent in net.sourceforge.cilib.games.agent
 

Subclasses of Agent in net.sourceforge.cilib.games.agent
 class NeuralAgent
           
 class RandomAgent
          This is an agent that chooses a random state as its decision, it will only work on Game's that impliment StateGame
 

Methods in net.sourceforge.cilib.games.agent that return Agent
 Agent NeuralAgent.getClone()
          Create a cloned copy of the current object and return it.
abstract  Agent Agent.getClone()
          Create a cloned copy of the current object and return it.
 Agent RandomAgent.getClone()
          Create a cloned copy of the current object and return it.
 

Constructors in net.sourceforge.cilib.games.agent with parameters of type Agent
Agent(Agent other)
           
RandomAgent(Agent other)
          Copy constructor
 

Uses of Agent in net.sourceforge.cilib.games.agent.neural
 

Methods in net.sourceforge.cilib.games.agent.neural with parameters of type Agent
abstract  void NeuralOutputInterpretationStrategy.applyOutputToState(TypeList outputData, Agent currentPlayer, Game<GameState> oldState)
          Modify the game by the output vector
 

Uses of Agent in net.sourceforge.cilib.games.agent.state
 

Subclasses of Agent in net.sourceforge.cilib.games.agent.state
 class StateEvaluationAgent
           
 

Uses of Agent in net.sourceforge.cilib.games.agent.state.evaluation
 

Subclasses of Agent in net.sourceforge.cilib.games.agent.state.evaluation
 class NeuralStateEvaluator
           
 

Uses of Agent in net.sourceforge.cilib.games.game
 

Fields in net.sourceforge.cilib.games.game with type parameters of type Agent
protected  List<Agent> Game.players
           
 

Methods in net.sourceforge.cilib.games.game that return Agent
 Agent Game.getPlayer(int playerID)
           
 

Methods in net.sourceforge.cilib.games.game with parameters of type Agent
 void Game.setAgent(Agent player)
          Add a new agent
 void Game.setAgent(Agent player, int playerID)
          Add an agent with a specified playerID, if it already exists, replace it
 

Uses of Agent in net.sourceforge.cilib.games.game.predatorprey
 

Methods in net.sourceforge.cilib.games.game.predatorprey with parameters of type Agent
 void NeuralPreyOutputStrategy.applyOutputToState(TypeList outputData, Agent currentPlayer, Game oldState)
          Modify the game by the output vector
 void NeuralPredatorOutputStrategy.applyOutputToState(TypeList outputData, Agent currentPlayer, Game oldState)
          Modify the game by the output vector
 

Uses of Agent in net.sourceforge.cilib.games.game.tetris
 

Methods in net.sourceforge.cilib.games.game.tetris with parameters of type Agent
 void Tetris.setAgent(Agent player)
          Add a new agent
 void Tetris.setAgent(Agent player, int playerID)
          Add an agent with a specified playerID, if it already exists, replace it
 



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