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Packages that use PredatorPreyGame | |
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net.sourceforge.cilib.games.game.predatorprey | |
net.sourceforge.cilib.games.game.predatorprey.init |
Uses of PredatorPreyGame in net.sourceforge.cilib.games.game.predatorprey |
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Subclasses of PredatorPreyGame in net.sourceforge.cilib.games.game.predatorprey | |
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class |
RealTimePredatorPreyGame
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Methods in net.sourceforge.cilib.games.game.predatorprey that return PredatorPreyGame | |
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PredatorPreyGame |
PredatorPreyGame.getClone()
Create a cloned copy of the current object and return it. |
PredatorPreyGame |
PredatorPreyGame.getClone(ListGameState newState)
Get a clone with the given GameState This method should typically be used by the StateTraversalStrategy and Agent with regards to decision making when playing the game. |
Constructors in net.sourceforge.cilib.games.game.predatorprey with parameters of type PredatorPreyGame | |
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PredatorPreyGame(PredatorPreyGame other)
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PredatorPreyGame(PredatorPreyGame other,
ListGameState newState)
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Uses of PredatorPreyGame in net.sourceforge.cilib.games.game.predatorprey.init |
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Methods in net.sourceforge.cilib.games.game.predatorprey.init with parameters of type PredatorPreyGame | |
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void |
RandomPredPreyInitializationStrategy.initializePP(PredatorPreyGame game)
Initialize the positions of the predator and prey agents |
void |
MinMaxDistanceInitializationStrategy.initializePP(PredatorPreyGame game)
Initialize the positions of the predator and prey agents |
abstract void |
PredPreyPositionInitializationStrategy.initializePP(PredatorPreyGame game)
Initialize the positions of the predator and prey agents |
void |
StaticPositionInitializationStrategy.initializePP(PredatorPreyGame game)
Initialize the positions of the predator and prey agents |
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